Author: Jose Otero

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50 Game of Thrones Season 7 Images

Winter in July!

By Jose Otero[1]

Don’t have time to watch HBO’s new Game of Thrones Season 7 trailer[2]. No worries. IGN has your back! We captured 50 images from the trailer that dropped today, so you can take a look at where your favorite GoT’s characters are right in the story.

There’s been a lot of excitement for the new season ahead of its July 16 premiere. Fans may have uncovered the real name of Jon Snow[3], the episode runtimes for this season[4] have reportedly been discovered. And that’s just to name a few. For more on Game of Thrones, check out the first full trailer for Season 7[5] and then watch our detailed breakdown of every secret hidden in that footage[6].

Jose Otero is an editor at IGN. You can follow him on Twitter[7].

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Destiny 2: Hands-On with the Beautiful PC Version

PC will likely be the best home for Bungie’s online-only multiplayer shooter.

By Jose Otero[1]

If you’re a console Destiny player, Destiny 2’s performance on PC will amaze you. Trust me; I’ve played over 700 hours of Bungie’s shared multiplayer shooter in the last three years, but none of that experience prepared me for the PC’s unbelievably high resolution and snappy 60 frames-per-second performance. If teraflops and raw processing power are your thing, the demo I played points to an absurdly bright future and a great new home for a game that was practically built for the PC anyway. But outside of these bells and whistles, what does Destiny 2[2] feel like from the perspective of a grizzled veteran like myself?

The E3 2017 demo is the opening mission of the campaign, called Homecoming, and it’s a reminder of all of the lessons Bungie learned in lead up to this sequel. When Destiny launched on consoles in 2014, it spelled out its villains and story sequences in broad strokes. The Darkness was the name of the enemy, but it didn’t have a consistent face. The Guardians had three key leaders named Cayde-6, Ikora, and Zavala, but none of these heroes were given actual screen time to give you an idea of who they were. The hodgepodge of storytelling delivered an underwhelming story and few standout heroes or moments.

Destiny 2 is so much better at storytelling and right from the beginning, it all makes sense. The demo introduces the Guardian leaders and lingers on their unique personalities moments before a vicious attack. The Tower, the last bastion of humanity in this universe, is under assault by the Red Legion, and this new foe wants to capture the Traveler’s Light, the source of the Guardian’s powers. The storytelling effort here is notable and on par with the work Bungie did on The Taken King, one of the more notable expansions of the original game.

The lead-in to Destiny’s first campaign mission sets up an epic moment, one that destroys the Guardians’ home in the process, but the first rain-soaked encounter kicks off with an inside joke. The mission objective on screen reads to “Defend the Tower from three assaults.” If you’ve played as much Destiny as I have, this specific type of encounter overstayed its welcome during Year One. Jokes aside, it’s the start of a great roller coaster ride that looks and plays wonderfully on PC, and a great opportunity to use some of the new abilities coming in the sequel.

Perhaps the coolest part of my demo was the chance to unleash the Dawnblade, a new Warlock specific subclass that replaces the Sunsinger. Once activated, it gives the Warlock a sword that fires solar blasts at enemies. Super Abilities and subclasses are going through some changes in Bungie’s sequel. Each subclass has a unique global ability. Warlocks can heal or buff players, Hunter’s have a dodge ability that can reload their weapon, and Titans can build temporary cover. It further diversifies the three classes and gives them valuable support, offense, and defensive options.

The Homecoming mission took me up to the Red Legion’s command ship for a confrontation with Dominus Gaul, the leader of the group, but it cut me off before the conclusion (but you can see part of it in one of the more recent trailers).

Destiny 2’s opening campaign mission is a great jumping off point for a new campaign, one that at least from the sound of things strips Guardians of their powers. It’s bombastic and full of great gunplay and flashy graphics and effect, but I can’t help but dwell on what Bungie isn’t showing yet. Destiny is much more than just a campaign experience, it’s a game with hard-to-earn gear and weapons. And it’s an experience that’s best played by a group versus going alone. Sadly, the E3 demo only focused on spectacle and none of the things that excite me about the series. But that’s what you have to bring to a trade show like E3, I suppose.

Still, I was satisfied with my Destiny 2 PC experience, but I’ll be waiting for it on a console. The PC version looks fantastic, but I’m a console guy and I wouldn’t want to experience it without my friends (sidenote: We’ve been playing together since the Taken King, and I don’t want to see that end). Homecoming is a great opening mission that sets up the narrative nicely, and it has the same great gunplay I loved about Destiny from the beginning, only faster since mouse and keyboard aiming is vastly superior to shooting with thumbsticks. PC players have to wait a bit longer, but Destiny 2 looks and plays amazingly on the platform.

Jose Otero is an editor at IGN and host of Nintendo Voice Chat[3]. You can follow him on Twitter[4].

References

  1. ^ Jose Otero (people.ign.com)
  2. ^ Destiny 2 (uk.ign.com)
  3. ^ Nintendo Voice Chat (feeds.ign.com)
  4. ^ Twitter (twitter.com)
Rockstar Addresses Take-Two’s Decision to Shut Down GTA Modding Software OpenIV 0

Rockstar Addresses Take-Two’s Decision to Shut Down GTA Modding Software OpenIV

“Take-Two’s actions were not specifically targeting single player mods.”

By Jose Otero[1]

Grand Theft Auto developer Rockstar Games has addressed publisher Take-Two Interactive’s decision to shut down GTA modding software OpenIV.

Take-Two sent a cease-and-desist letter to the developers behind the OpenIV modding tool. Rockstar Games issued the following statement to IGN:

“Take-Two’s actions were not specifically targeting single player mods. Unfortunately, OpenIV enables recent malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody.  We are working to figure out how we can continue to support the creative community without negatively impacting our players.”

On June 14, OpenIV lead developer GooD-NTS posted about receiving a cease-and-desist letter from Take-Two on GTAforums[2] — a fan-organized message board community. In the post, he acknowledged the long history of modding and said it “always was a ‘gray zone.’” In the post, GooD-NTS outlined the methods used for developing OpenIV and he claims them mod did not mess with GTA Online.

Despite disagreeing with Take-Two’s reasoning, the developer agreed with their claims and stopped distribution of OpenIV.

“Going to court will take at least few months of our time and huge amount of efforts, and, at best, we’ll get absolutely nothing,” GooD-NTS said. Since the posting and ban of OpenIV, fans have posted negative reviews on the GTA 5 Steam Store page[3].

Another modding website, Force Hax, which also hosted OpenIV, has altered their website to only display the following statement:

“After discussions with Take-Two Interactive, effective immediately we are ceasing all maintenance, development and distribution of the Force Hax cheat menu services. We will be donating our proceeds to charity and we apologize for any and all problems Force Hax services have caused to the Grand Theft Auto Online Community.”

Most recently, Rockstar debuted the official Gunrunning update[4] on June 13 for Grand Theft Auto Online.

Jose Otero is an editor at IGN. You can follow him on Twitter[5].

References

  1. ^ Jose Otero (people.ign.com)
  2. ^ on GTAforums (gtaforums.com)
  3. ^ GTA 5 Steam Store page (store.steampowered.com)
  4. ^ Rockstar debuted the official Gunrunning update (www.ign.com)
  5. ^ Twitter (twitter.com)
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Monster Hunter World Looks Like A Great Step for the Series

Capcom’s E3 demo for Monster Hunter shows off an exciting next step for the monster slaying series.

By Jose Otero

Since the series started way back in 2004, the Monster Hunter series has learned plenty of new tricks. The most recent entries have done a lot to speed up the series’ proven (and deep!) action RPG systems. Monster Hunter World[1] takes that existing framework and speeds it up a little more, making it easier to hunt and gather without negatively impacting the tough-as-nails monster showdowns that fans adore as a result. New items like the crossbow and the ghillie suits add fresh layers of depth, but the biggest surprise of MH Worlds is its gorgeous (and seamless) environment. It’s an impressive-looking ecosystem that feels alive, and it adds exciting new ideas that will significantly impact future installments to come.

It is important to say upfront that the large landmass here (called the “New World”) isn’t an open world, but it still has a lot going for it and, most importantly, it finally does away with zoning — the brief, action-breaking loading screen that greeted players whenever they wandered between the segmented zones of previous MH games. The fact that the world is so seamless is immediately noticeable, and there’s a staggering amount of detail that other large-scale action RPG games have taken advantage of for years.

But MH World adds its own clever ideas to make the ecosystem feel alive. I watched hands-off demo of the new Monster Hunter in a closed theater at the Capcom booth and here are some of the things I observed:

  • The Quest Giver was fully voiced in English, and she sent the hunter on a quest to hunt an Anjanath, the T-rex-like monster shown in the reveal.

  • Hunters can quickly pick up resources as they run by, meaning you don’t have to stop and wait for foraging animations.

  • You can track monsters by finding footprints and other clues left in the environment. The Anjanath has a strong sense of smell, and it left spots of sticky mucus on trees and other surfaces to mark its territory. You can use a pack of glowing scout flies to pick up on these clues and get a bead on the monster’s location. It’s a little convenient, but it should help novice hunters find their prey.

  • The world felt like a living ecosystem where monsters and creatures reacted to each other. At one point in the demo, I watched as a lizard-like Great Jagrass walk up to another creature and swallow it whole in one horrifyingly slow gulp (it was as gross to watch as it sounds).

  • The Great Jagrass then made its way back to a nest and regurgitated part of the meal to feed smaller members of the pack could eat.

  • As expected, the music shifts dramatically from ambient sounds to a full on orchestra when the Hunter encountered the Anjanath. You can use ghillie suits to attract or evade monsters during the hunt.

  • Hunters can use a crossbow to fire shock knifes or grapple their way out of a bad situation. Our hunter used a traditional Great Sword, but all 14 weapon types will be returning in the game.

  • Finally, the Great Jagrass interrupted the hunter’s fight with the Anjanath. But the monster assists came with a deadly price; the Anjanath grabbed the other beast by the head with its jaws and slowly wrestled it to the ground to kill it.

  • A representative for Capcom told us that MH World still supports 4-player co-op right from the start of a quest. If you decided to go solo and run into a seemingly impossible combat situation, you can fire off a flare to summon up to three other players that will drop in and help.

As expected, vines and tree branches sway in the breeze, day-night cycles significantly change the lighting and the mood of the world, and monsters that run away no longer disappear off into the distance. The New World gives monster Hunter the ability to finally shake off decades of limitations, giving it more labyrinthine passages and destructible set pieces that fit naturally into the environment.

If the E3 reveal trailer for Monster Hunter World left you with mixed feelings, I’m here to tell you that the new game coming to PS4, Xbox One, and PC appears to be making some great strides. Obviously, it’s a little early to judge, but there’s a lot more information coming.  The theater demo I saw showed a lot of promise. Monster Hunter World looks like the culmination of 13 years of slaying giant beasts, and I’m excited to see more from this new entry in the series.

Jose Otero is an editor at IGN and host of Nintendo Voice Chat[2]. You can follow him on Twitter[3].

References

  1. ^ Monster Hunter World (uk.ign.com)
  2. ^ Nintendo Voice Chat (feeds.ign.com)
  3. ^ Twitter (twitter.com)
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Wolfenstein 2: The New Colossus Collector’s Edition Revealed

The premium edition comes with an authentic retro-style action figure of hero BJ Blazkowicz and more.

By Jose Otero[1]

Bethesda announced a Wolfenstein 2: The New Colossus[2] Collector’s edition is now available for pre-order on the company’s online store[3].

Wolfenstein 2: The New Colossus Collector’s Edition costs $100.00 USD and has an estimated shipping date of October 17 (which the site notes could be subject to change). The Collector’s Edition includes a 12-inch action figure (1/6 scale) of the game’s hero William Joseph “BJ” Blazkowicz. It is packaged in a premium, 1960s-style box and comes with a range of accessories including four high-powered guns, a hatchet, and BJ’s signature bomber jacket. The limited edition also includes a copy of the game inside a metal case and a 9″x14″ Blitzmensch poster.

Here's a closer look at the figure included in the collector's edition.

Here’s a closer look at the figure included in the collector’s edition.

Bethesda recently revealed Wolfenstein 2: The New Colossus[4] and announced that it will be released October 17 on PC, PS4, and Xbox One. A new trailer reveals that The New Order’s protagonist, B.J. Blazkowicz, survived the events of the first game and he sets off to start a revolution against the US-occupying Nazi regime.

Jose Otero is an editor at IGN. You can follow him on Twitter[5].

References

  1. ^ Jose Otero (people.ign.com)
  2. ^ Wolfenstein 2: The New Colossus (uk.ign.com)
  3. ^ online store (store.bethsoft.com)
  4. ^ Bethesda recently revealed Wolfenstein 2: The New Colossus (www.ign.com)
  5. ^ Twitter (twitter.com)