Opinion: What We Want in Red Dead Online

Our hopes for the new (online) frontier

We’ve spent a lot of time exploring the open world of Red Dead Redemption 2 – but the real question on our minds now is what will that be like… with friends? We don’t know all that much about what the Red Dead Online experience will actually entail, but based on our time with Grand Theft Auto Online and RDR2’s single player (plus our own exclusive Q&A with the Online dev team), we’ve got some ideas — and a few pie-in-the-sky dreams, of course — about what we’d like to see in Red Dead 2’s multiplayer experience.

Advanced Interactions

One of the most impressive parts of Red Dead Redemption 2 is our ability to interact with the world — from the environment itself to its inhabitants — in deeper and more complex ways that we’ve seen in any other Rockstar game.

Exit Theatre Mode

Maintaining this level of contextual interaction, especially with human NPCs, would be a challenge for the Online team, to be sure. But it would also be impossibly fun, especially if things like the Random Events can make the jump into multiplayer.

We know what walking into a town and haranguing its inhabitants is like alone, but I can’t help but want to posse up and roll into a town to see just how far we can push the locals before they start grabbing their pitchforks and torches, or see how friendly townsfolk will act if I get attacked by another player.

Exit Theatre Mode

The contextual interactions in RDR2 offers an incredibly deep level of immersion, and if they’re able to maintain that in Online, it will be a truly impressive feat that would reinforce the teams goal of making the space somewhere to inhabit, rather than just a new open world to ransack with other people (though don’t get me wrong – I’m still totally here for that, too).

A Life in the Wild West

One of the things we know the development team is focusing on in the core experience is “role-playing and morality.” The “morality” part I’ll touch on in a bit, because I think that there’s a lot of potential in the “roleplay” aspect. GTA Online already introduced some RPG elements in terms of its progression and skill advancement, but what if Rockstar chose to really lean into the idea of letting those of us who wanted to live a life in the old west do just that?

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We know that we’ll have our own camps, but what about houses? Farmland?

Maybe it wouldn’t be a “lifepath” or anything, but much like owning a business and apartment in GTAO, could I potentially live out the life of a shopkeep or barman or rancher, defending my homestead from any ne’er-do-well players, of course? Or maybe we can join up with a group of NPCs, like

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