Super Smash Bros. Director Talks Character Process and Development

How and why did he choose Ultimate’s 74 fighters?

With 74 playable characters, Super Smash Bros. Ultimate’s roster is stacked, and series creator Masahiro Sakurai recently spoke with Game Informer about how each one was chosen and developed.

Sakurai, who said “it is actually a miracle” every time Nintendo creates a new Smash Bros. game, wanted to realize the dream of including all previous fighters. His team did that and then some, adding 11 new characters to the previously used 63. But even that hasn’t satisfied every Smash fan.

“There will be people who might feel disappointed if fighters that appeared in a previous title are not included,” said Sakurai. “I didn’t want any players to feel that way, so we worked really hard to make this happen. “But what I learned is that regardless of doing our utmost, no matter how hard we try, and no matter how many fighters we include, there will always be people who feel that way.” Continuing, Sakurai explained the team chooses all the characters who will appear in every Smash game right at the beginning of development.

No character is ever added or removed after that. That might seem strange, considering the Pokemon Incineroar wasn’t even created until after Ultimate’s development began, but Sakurai planned for this and purposefully left an open slot on the roster for a Pokemon – knowing that Nintendo was working on a new game.

Exit Theatre Mode

In choosing the characters, Sakurai weighs the need to balance the roster against what characters fans vote for on Nintendo’s Smash Bros. Fighter Ballot.

After that, it’s a matter of figuring out how to make those characters and their stages feel genuine. “You might not expect it, but just reproducing the original work does not come out like it should,” said Sakurai. “By emphasizing exaggerations, we are able to create elements in a way where having something realistic and comical does not look awkward.” “And being knowledgeable to an extent about each character is a must.

There are also times where the staff go deep into the original work, and add even better elements.”

Exit Theatre Mode

Sakurai said he felt “speechless” after seeing fans’ reaction to Ultimate’s character unveils, but his goal isn’t to surprise fans. Piranha Plant nonetheless came as a surprise inclusion, but Sakurai chose it not for the wow factor. “Rather, I believe it’s important to have a good balance as a game.

In the past titles in the series, Mr. Game & Watch, R.O.B. and Duck Hunt Dog were some of the examples we offered outside of people’s typical expectations,” he explained. “However, if we don’t have these types of fighters, and we only had typical “hero/heroine” type fighters in the lineup, there’s not much difference. It’s probably not very interesting.

Correct?” Japanese fans can soon get their hands on an amiibo version of Piranha Plant and 62 other Ultimate characters in one set. Before Smash Bros.

Ultimate’s Dec.

7 launch, all fans can read up on the World of Light story mode. Nick Santangelo is a freelance writer based in Philadelphia. He thinks Waluigi is cool, but the megafans need to chill.

Follow Nick on Twitter.

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